// Implementation of the ServerSocket class #include "ServerSocket.h" #include "SocketException.h" ServerSocket::ServerSocket ( int port ) { if ( ! Socket::create() ) { throw SocketException ( "Could not create server socket." ); } if ( ! Socket::bind ( port ) ) { throw SocketException ( "Could not bind to port." ); } if ( ! Socket::listen() ) { throw SocketException ( "Could not listen to socket." ); } } ServerSocket::~ServerSocket() { } const ServerSocket& ServerSocket::operator << ( const std::string& s ) const { if ( ! Socket::send ( s ) ) { throw SocketException ( "Could not write to socket." ); } return *this; } const ServerSocket& ServerSocket::operator >> ( std::string& s ) const { if ( ! Socket::recv ( s ) ) { throw SocketException ( "Could not read from socket." ); } return *this; } void ServerSocket::accept ( ServerSocket& sock ) { if ( ! Socket::accept ( sock ) ) { throw SocketException ( "Could not accept socket." ); } }