// Implementation of the ClientSocket class #include "ClientSocket.h" #include "SocketException.h" ClientSocket::ClientSocket ( std::string host, int port ) { if ( ! Socket::create() ) { throw SocketException ( "Could not create client socket." ); } if ( ! Socket::connect ( host, port ) ) { throw SocketException ( "Could not bind to port." ); } } const ClientSocket& ClientSocket::operator << ( const std::string& s ) const { if ( ! Socket::send ( s ) ) { throw SocketException ( "Could not write to socket." ); } return *this; } const ClientSocket& ClientSocket::operator >> ( std::string& s ) const { if ( ! Socket::recv ( s ) ) { throw SocketException ( "Could not read from socket." ); } return *this; }