// Definition of the Socket class #ifndef Socket_class #define Socket_class #include #include #include #include #include #include #include const int MAXHOSTNAME = 200; const int MAXCONNECTIONS = 5; const int MAXRECV = 500; class Socket { public: Socket(); virtual ~Socket(); // Server initialization bool create(); bool bind ( const int port ); bool listen() const; bool accept ( Socket& ) const; // Client initialization bool connect ( const std::string host, const int port ); // Data Transimission bool send ( const std::string ) const; int recv ( std::string& ) const; void set_non_blocking ( const bool ); bool is_valid() const { return m_sock != -1; } private: int m_sock; sockaddr_in m_addr; }; #endif